Qeezox Board's geometry mode tries to turn a rough hand-drawn shape into a clean circle, square, or triangle in real time, as you draw it. This note covers what the current approach gets right, and where it still struggles.

What works well

  • Closed, roughly convex shapes drawn at a normal pace recognise reliably
  • Recognition runs client-side, so there's no round-trip latency while you're drawing

Where it still struggles

  • Very fast strokes, where the pointer sampling misses part of the shape
  • Deliberately irregular shapes that are ambiguous between two categories

This is active, ongoing work — the goal is a tool that helps in a classroom setting without getting in the way when someone genuinely wants to draw a scribble.